
So, you should include different jobs, “do nows”, stuff like that.

Otherwise, it would fall apart rather quickly, or stagnate soon. (For example, I want you to design a mario character using pixel art, with dimensions 2x4 cm). Remember the popular mobile game, Crossy Road In this video, I remake it, but instead of looking down at the chicken from the top, you see in first person. If you are up to the challenge, that's great! Second, a collab is only successful if the leader gives very specific assignments that each can do in let's say 20-30 minutes. Why? Usually, in the collabs that succeed, only 1-2 people code, so most likely you'll have to do most, if not all the coding.

Although it seems simple, crossy road is a very hard game to make, along with the graphics, the 3d rendering, the scripting (not just the jumping part), and many other things that make a game successful. I have always wanted to make Crossy Road on Scratch, And I can't make it! Please work with me! Hi, That sounds like a great idea! I just have one suggestion for your idea.
